Rune Charts for WvW


 

Power Runes

Rune of (the)

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Baelfire +25 power +15% burning duration +50 power 5% chance to gain vigor for 10s when hit. (cooldown: 30s) +90 power 5% chance to cause a fire nova when hit. (cooldown: 30s) Works
Balthazar +25 power +15% burning duration +50 power  You gain haste for 5s when you’re hit below 20% health. (cooldown: 90s) +90 power When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s) The superior rune can only be found on Armageddon armor purchased from Tactician Deathstrider at the Temple of Balthazar.
Centaur +25 power +15% Bleed Duration +50 power +20% swiftness duration +90 power When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s) Radius for bonus 4 is about 600.
Citadel +25 power +15% fury duration +50 power 5% chance to gain fury for 30s when hit. (cooldown: 60s) +90 power 5% chance to summon a bomb on hit. (cooldown: 10s) The bomb (407 base damage, radius 120) is summoned when the player is hit, not when the player hits something. The bomb is placed at the player’s feet.
Elementalist +25 power +17 Condition damage +50 power +40 condition damage +90 power Burning and frozen last 20% longer. Works
Fighter +25 power +15 toughness +50 power +35 toughness +90 power When you use a healing skill you gain might for 20 seconds. (cooldown 10s) 6 bonus gives 1 stack of might. Cooldown is 15 seconds in sPvP
Fire +25 power +20% might duration +50 power 5% chance to gain might for 20 seconds when hit. (Cooldown: 5s) +90 power You gain a fire aura for 5 seconds when you fall below 80% health. (Cooldown: 90s) Fire aura grants one stack of might for 10 seconds when struck by an enemy.
Flame Legion +25 power +15% burning duration +50 power 5% chance to cause burning for 1 second when hit. (Cooldown: 5s) +90 power +5% damage against burning foes. Works
Hoelbrak +25 power +20% might duration +50 power 5% chance to gain might for 20s when hit. (cooldown: 5s) +90 power -20% condition duration applied to you. Works
Mesmer +25 power +15 precision +50 power +35 precision +90 power +33% daze duration Works
Ogre +25 Power +3% Critical damage +50 Power 5% chance to summon a Rock Dog when hit (Cooldown: 60s) +90 Power +4% damage Rock Dog: 7,300 HP. 1000-1150 damage attacks every 2-3 seconds. Retreats on low health.
Pack +25 power +20% swiftness duration +50 power 5% chance to grant nearby allies might, fury, and swiftness when you are struck. (Cooldown: 10s) +90 power +100 precision Boons from 4 bonus last 5 seconds and show a wolf graphic icon when cast.
Scholar +25 power +3% critical damage +50 power +5% critical damage +90 power +10% damage while health is above 90%. Works, and works with siege.
Strength +25 Power +20% Might Duration +40 power 3% chance to gain might for 20s when hit. (Cooldown: 5s) +90 power +5% damage while under the effects of might. Bonus 3 gives 50 power, not 40. 6 bonus is broken and does not work.
Vampirism +25 power 5% to cause your next attack to steal life when hit. (cooldown: 15s) +50 power Your next attack after using your heal skill steals life. (Cooldown: 15s) +90 power You become mist when below 10% health. (cooldown: 60s) 2 bonus and 4 bonus life steal is 975. Bug: you must re-equip all armor if any piece is damaged to make bonus 4 work again.
Mad King +25 power +10% Condition Duration +50 power +15% Bleed Duration +90 power Summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45 Seconds) Ravens attacks up to 3 targets in 900 range and do around 1,000 damage. If your elite skill used was transformation, ravens appear after transformation

 

Precision Runes

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Eagle +25 Precision +3% Critical damage +50 Precision +5% Critical damage +90 Precision +5% vs targets with less than 50% health. Works
Lyssa +25 Precision +10% Condition Duration +50 Precision When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) +90 Precision When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown: 50s) The level 6 bonus does not work with Elementalist Tornado.
Ranger +25 Precision +3% Critical damage +50 Precision +5% Critical damage +90 Precision +5% damage while you have a companion. Companion means ranger pet.
Rata Sum +25 Precision +15% Poison duration +50 Precision +20% Weakness duration +90 Precision 50% chance to summon a radiation field when hit. (Cooldown: 120s) Radiation field from 6 bonus lasts 10 seconds and 3 seconds of poison and weakness is applied each second.
Thief +25 Precision +17 Condition damage +50 Precision +40 Condition damage +90 Precision  +10% Damage behind or beside your foe Works

 

Toughness Runes

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Dolyak +25 toughness +15 vitality +50 toughness +35 vitality +90 toughness You regenerate health 6 bonus regenerates 30 health per second and stacks with other regen abilities. Non-scaling with healing power.
Earth +25 toughness  +20% Protection Duration +50 toughness 25% chance to gain Protection for 4s when hit (cooldown: 30s) +90 toughness You gain Magnetic Aura for 5s when you’re hit below 20% health. (cooldown: 90s) 2 bonus is 15% increase in sPvP, not 20%.
Engineer +25 Toughness +17 Condition Damage +50 Toughness +40 Condition Damage +90 Toughness +5% damage while holding a bundle. Works
Forge +25 toughness +15% Burning duration +50 toughness  +20% Protection duration +90 Toughness At 50% health you gain Protection for 10s and burn all nearby foes (cooldown: 60s) Acquired with 120 Manifestos of the Moletariate from Morro (Sorrow’s Embrace Dungeon Vendor) in Lion’s Arch
Guardian +25 Toughness +15 Healing +50 Toughness +35 Healing +90 toughness You inflict a 1s burning on block. Works
Melandru +25 toughness -10% condition duration +50 toughness -10% stun duration +90 toughness -15% condition duration and -15% stun duration The superior rune can only be found on Aurora armor purchased from Lightbringer Surefoot at the Temple of Melandru. However can be obtained by salvaging Reyna’s Armor
Mercy +25 toughness You take less damage while reviving allies. +35 toughness You resurrect allies with 20% more health. +90 toughness You revive 10% faster. The 2 bonus gives 5 toughness per level (400 @ 80) while reviving. 6 Bonus stacks with Fast Healer trait (Warrior). 2 bonus does not stack with Determined Revival trait (Warrior).
Svanir +25 toughness +20% frozen duration +50 toughness -50% frozen duration +90 toughness You become a block of ice (invlunernable) for 5 seconds when you fall below 20% health. (Cooldown: 90s) Conditions cannot trigger the 6 bonus. Using a stun breaker will break the ice block. Cannot hold capture points while in ice block.

 

Vitality Runes

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Exuberance +25 Vitality 3% of Vitality is converted to Healing Power +50 Vitality 3% of Vitality is converted to Precision +90 Vitality 3% of Vitality is converted to Power Recipe is from Queen’s Jubilee.
Ice +25 Vitality +20% Frozen duration +50 Vitality 5% Chance to freeze all nearby foes when hit. (cooldown: 30s) +90 Vitality +5% Damage against frozen foes. Works
Lich +25 Vitality +4% Condition duration +50 Vitality +6% Condition duration +90 Vitality 5% chance to summon a minion on hit. (cooldown: 60s) 6 bonus summons a Jagged Horror which loses health every second and does bleed damage every auto attack (1s). Tooltips may not reflect actual condition duration.
Sanctuary +25 vitality +20% frozen duration +50 vitality 5% chance to gain retaliation for 4s when hit. (cooldown: 30s) +90 vitality You gain stability for 5s when you’re hit below 20% health. (cooldown: 90s) Works. Note: Major version gives 10% boon duration instead of frozen duration. (intended).
Soldier +25 vitality +15 toughness +50 vitality +35 toughness +90 vitality Shouts remove a condition. Does not work underwater. See wiki for list of shouts.
Speed +25 vitality +20% swiftness duration +50 vitality 5% chance to gain swiftness for 30s when hit. (cooldown: 60s) +90 vitality +25% movement speed. 6 bonus gives +5% speed instead of +25%. (Does not stack with utility skills or swiftness boons)
Warrior +25 vitality +15 power +50 vitality +35 power +90 vitality -1 second on weapon swap. Works
Wurm +25 vitality +2% critical damage +50 vitality +4% critical damage +90 vitality +3% damage Works

 

Condition Damage Runes

 

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Adventurer +28 Condition Damage +15 power +55 Condition Damage +35 power +100 Condition Damage When you use a healing skill you gain 50% endurance. (Cooldown: 10s) Works
Afflicted +28 Condition Damage +15% bleed duration +55 Condition Damage +15% poison duration +100 Condition Damage You create a Death Nova when you go down. (Cooldown: 30s) Death Nova does a small amount of damage, lasts 4 seconds and inflicts 5 seconds of poison per pulse (2 second pulse)  in a 240 radius.
Grenth +28 Condition Damage +20% Chilled duration +55 Condition Damage 5% chance to cause chill for 3s when hit. (cooldown: 30s) +100 Condition Damage When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s) The superior rune can only be found on Mortal armor purchased from Keeper Jonez Deadrun at the Temple of Grenth.
Krait +28 Condition Damage +15% bleed duration +55 Condition Damage 5% chance to cause bleeding for 10s when hit. (cooldown: 5s) +100 Condition Damage +100 power while underwater. Works, but 6 bonus is only underwater (put rune on breathing apparatus).
Necromancer +28 Condition Damage +15 vitality +55 Condition Damage +35 vitality +100 Condition Damage +20% fear duration. Works
Nightmare +28 Condition Damage +4% condition duration +55 Condition Damage +6% condition duration +100 Condition Damage 5% chance to cause fear when hit. (cooldown: 90s) Duration may be wrongly reflected in tooltips on spells.
Noble +28 Condition Damage +20% Might duration +55 Condition Damage +20% Might duration +100 Condition Damage When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s) Bought with tokens from Caudecus’ Manor. 120 each
Orrian +28 Condition Damage +15% poison duration +55 Condition Damage 5% chance to cause poison for 10s when hit. (cooldown: 10s) +100 Condition Damage You gain haste for 5s when you’re hit below 20% health. (Cooldown: 90s) Bought with tokens from Arah dungeon. 120 each
Perplexity +28 Condition Damage +15% Confusion duration +55 Condition Damage 20% chance to cause Confusion on hit (15 second cooldown). +100 Condition Damage +15% Confusion duration. Causes 10 seconds of Confusion on interrupt. 4 bonus applies 3 stacks of confusion (5 second duration). 6 bonus applies 5 stacks of confusion with 10 second duration. 2 bonus does not do anything. No internal cooldown on 6 bonus. (probably will be nerfed soon)
Scavenging +28 Condition Damage 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s) +55 Condition Damage After using your healing skill, your next attack skill steals health. +100 Condition Damage 7% of vitality becomes Condition Damage. Works
Sunless +28 Condition Damage -10% Condition Duration +55 Condition Damage +4% Critical Damage -10% Condition Duration When you use an elite skill, you inflict fear on nearby foes for 1 second. Works
Tormenting +28 Condition Damage +15% Torment duration +55 Condition Damage +15% Torment duration +100 Condition Damage 15% Torment Duration and AoE 2 Stacks of Torment on Heal (20s cooldown) 6 bonus is 180 range and casts whether or not your heal finishes.
Undead +28 Condition Damage +15 toughness +55 Condition Damage +35 toughness +100 Condition Damage 5% of toughness becomes Condition Damage. Works
Antitoxin +28 Condition Damage  -4% condition duration applied to you. +55 Condition Damage  -8% condition duration applied to you +100 Condition Damage  -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown) Works

 

Critical Damage Runes

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Air +2% critical damage +20% swiftness duration +3% critical damage When you use a healing skill you gain swiftness for 5s. (cooldown: 10s) +5% critical damage 20% chance to gain Lightning Strike when hit. (Cooldown: 10s) Lighting strike does 403 base damage to your next enemy hit. Single target.
Golemancer +2% critical damage +15 precision +3% critical damage +35 precision +5% critical damage 5% chance to summon a golem when hit. (Cooldown: 90s) Golem lasts 55 seconds and casts Whirling Assault that does 490 damage, 140 knockbac, melee range.
Rage +2% critical damage +20% fury duration +3% critical damage 5% chance to gain fury for 30s when hit. (cooldown: 60s) +5% critical damage +5% critical damage while under the effects of fury. 6 bonus does not work.

 

Healing Power Runes

Rune of (the)

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Dwayna +25 Healing  +20% Regeneration Duration +50 Healing  5% chance to gain Regeneration for 10s when hit. (Cooldown: 30s) +90 Healing When you use a heal skill you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s) Works
Flock +25 Healing 10% chance to summon a bird on your attack when hit. (Cooldown: 10s) +50 Healing Attack bird causes blindness for 5s. +90 Healing When you use a healing skill you and nearby allies are healed a small amount. (Cooldown: 10s) 2/4 bonus does not summon a bird, it causes a bird attack spell after your spell is finished. Blind from 4 bonus works with traits affecting blind.
Grove +25 Healing  +15% Protection Duration +50 Healing  25% chance to gain Protection for 4s when hit. (Cooldown: 30s) +90 Healing 50% chance to root your target on hit. (Cooldown: 180s) 2 bonus does not work
Monk +25 Healing +15% Boon Duration +50 Healing 5% chance to gain health when hit. (Cooldown: 10s) +90 healing When you use an elite skill you and all nearby allies gain aegis for 30 seconds. (Cooldown: 60s) Bought with tokens from Ascalon Catacombs dungeon. 120 each. 4 bonus heals for 645 (non-scaling). 6 Bonus has a radius of 1,000 and affects 5 friendly players.
Water +25 Healing +15% Boon Duration +50 Healing 5% chance to remove a condition when hit. (Cooldown: 30s) +90 Healing When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s) 6 bonus heals for 690 + 0.5 * Healing Power and has a radus of 600.
Altruism +25 Healing Give 3 stacks of might (10s) to nearby allies when using a healing skill. (Cooldown: 10s) +50 Healing +15% Boon Duration +90 Healing Give fury (5s) to nearby allies when using a healing skill. (Cooldown: 10s) 4 bonus does not apply to 2 bonus and 6 bonus. 2 bonus and 6 bonus has a cooldown of 15s, not 10s.

 

All Stats/Other Runes

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Divinity +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. +10 to all stats and 2% increased critical damage. Works
Infiltration +2% damage vs. foes below 50% health +15 precision +3% damage vs. foes below 50% health +35 precision +5% damage vs. foes below 50% health You Cloak when you’re hit below 10% health. (Cooldown: 90s) Found on whispering armor purchesed from Crusader Benson at the Gates of Arah (while uncontested)
Pirate +25 power +20% might duration +50 power 5% chance to shout Yarr and grant might (30s) to nearby allies when hit. (cooldown: 10s) +90 power +5% chance to summon a Parrot. (cooldown: 60s) 2 bonus will not change spell tooltips correctly, but works.
Traveler +10 to all stats; +2% critical damage +15% boon duration +10 to all stats; +2% critical damage +10% condition duration +10 to all stats; +2% critical damage +25% movement speed 6 bonus does not stack with other movement speed bonuses such as those from utilities for swiftness boon.

 

Condition Duration Runes

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Mad King +25 power +10% Condition Duration +50 power +15% Bleed Duration +90 power Summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45 Seconds) Ravens attacks up to 3 targets in 900 range and do around 1,000 damage. If your elite skill used was transformation, ravens appear after transformation
Lyssa +25 Precision +10% Condition Duration +50 Precision When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) +90 Precision When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown: 50s) The level 6 bonus does not work with Elementalist Tornado.
Lich +25 Vitality +4% Condition duration +50 Vitality +6% Condition duration +90 Vitality 5% chance to summon a minion on hit. (cooldown: 60s) 6 bonus summons a Jagged Horror which loses health every second and does bleed damage every auto attack (1s). Tooltips may not reflect actual condition duration.
Nightmare +28 Condition Damage +4% condition duration +55 Condition Damage +6% condition duration +100 Condition Damage 5% chance to cause fear when hit. (cooldown: 90s) Duration may be wrongly reflected in tooltips on spells.
Orrian +28 Condition Damage +15% poison duration +55 Condition Damage 5% chance to cause poison for 10s when hit. (cooldown: 10s) +100 Condition Damage You gain haste for 5s when you’re hit below 20% health. (Cooldown: 90s) Bought with tokens from Arah dungeon. 120 each
Rata Sum +25 Precision +15% poison duration +50 Precision +20% Weakness duration +90 Precision 50% chance to summon a radiation field when hit. (Cooldown: 120s) Radiation field from 6 bonus lasts 10 seconds and 3 seconds of poison and weakness is applied each second.
Grenth +28 Condition Damage  +20% chill duration +55 Condition Damage 5% chance to cause chill for 3s when hit. (cooldown: 30s) +100 Condition Damage When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s) The superior rune can only be found on Mortal armor purchased from Keeper Jonez Deadrun at the Temple of Grenth.
Sanctuary +25 vitality  +20% chill duration +50 vitality 5% chance to gain retaliation for 4s when hit. (cooldown: 30s) +90 vitality You gain stability for 5s when you’re hit below 20% health. (cooldown: 90s) Works. Note: Major version gives 10% boon duration instead of frozen duration. (intended).
Ice +25 Vitality  +20% chill duration +50 Vitality 5% Chance to freeze all nearby foes when hit. (cooldown: 30s) +90 Vitality +5% Damage against frozen foes. Works
Svanir +25 toughness  +20% chill duration +50 toughness -50% frozen duration +90 toughness You become a block of ice (invlunernable) for 5 seconds when you fall below 20% health. (Cooldown: 90s) Conditions cannot trigger the 6 bonus. Using a stun breaker will break the ice block. Cannot hold capture points while in ice block.
Baelfire +25 power +15% burning duration +50 power 5% chance to gain vigor for 10s when hit. (cooldown: 30s) +90 power 5% chance to cause a fire nova when hit. (cooldown: 30s) Works
Balthazar +25 power +15% burning duration +50 power  You gain haste for 5s when you’re hit below 20% health. (cooldown: 90s) +90 power When you use a healing skill nearby foes are burned for 3 seconds. (cooldown: 10s) The superior rune can only be found on Armageddon armor purchased from Tactician Deathstrider at the Temple of Balthazar.
Flame Legion +25 power +15% burning duration +50 power 5% chance to cause burning for 1 second when hit. (Cooldown: 5s) +90 power +5% damage against burning foes. Works
Centaur +25 power +15% Bleed Duration +50 power +20% swiftness duration +90 power When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s) Radius for bonus 4 is about 600.
Afflicted +28 Condition Damage +15% bleed duration +55 Condition Damage +15% poison duration +100 Condition Damage You create a Death Nova when you go down. (Cooldown: 30s) Death Nova does a small amount of damage, lasts 4 seconds and inflicts 5 seconds of poison per pulse (2 second pulse)  in a 240 radius.
Krait +28 Condition Damage +15% bleed duration +55 Condition Damage 5% chance to cause bleeding for 10s when hit. (cooldown: 5s) +100 Condition Damage +100 power while underwater. Works, but 6 bonus is only underwater (put rune on breathing apparatus).
Tormenting +28 Condition Damage +15% Torment duration +55 Condition Damage +15% Torment duration +100 Condition Damage 15% Torment Duration and AoE 2 Stacks of Torment on Heal (20s cooldown) 6 bonus is 180 range and casts whether or not your heal finishes.
Perplexity +28 Condition Damage +15% Confusion duration +55 Condition Damage 20% chance to cause Confusion on hit (15 second cooldown). +100 Condition Damage +15% Confusion duration. Causes 10 seconds of Confusion on interrupt. 4 bonus applies 3 stacks of confusion (5 second duration). 6 bonus applies 5 stacks of confusion with 10 second duration. 2 bonus does not do anything. No internal cooldown on 6 bonus. (probably will be nerfed soon)
Antitoxin +28 Condition Damage  -4% condition duration applied to you. +55 Condition Damage  -8% condition duration applied to you +100 Condition Damage  -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown) Works

 

 

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